AI Insights · Timothy · January 2022
Top 5 3D Anime Games Performance in Middle East Q4 2021
A detailed look at how the top 5 3D anime games performed on a unified platform in the Middle East during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 3D anime games in the Middle East showcased varied performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed overview of these metrics for the leading apps.
Genshin Impact: Natlan Launch saw its weekly revenue peak at approximately $345K in early November, with fluctuations throughout the quarter, ending with around $156K in the last week of December. Weekly downloads ranged from 14K to 25K, with a slight increase towards the end of the year. The active user base grew steadily from 213K to 251K over the quarter.
Captain Tsubasa: Dream Team showed a notable spike in weekly revenue, reaching about $179K in the final week of December. Downloads varied, peaking at 3.5K in early December, while active users saw a gradual decline from 7.5K to 4.6K by the end of the quarter.
ONE PIECE Bounty Rush experienced a significant increase in weekly revenue, reaching around $92K in late November and ending the year at $87K. Weekly downloads were consistent, peaking at 17K in late November. Active users increased steadily from 67K to 86K over the same period.
Summoners War had a relatively stable performance. Weekly revenue peaked at $32K in mid-November, with downloads remaining low but steady. Active users hovered around 15K throughout the quarter.
Yong Heroes saw a dramatic spike in weekly revenue, hitting approximately $165K in late November but declining significantly thereafter. Downloads and active users were low, with the highest downloads at 1.1K in early October and active users peaking at 1.3K in mid-October.
These insights highlight the dynamic nature of the 3D anime game market in the Middle East during Q4 2021. For more in-depth analysis and data, visit Sensor Tower.